Power: 5000 / Critical: 2 / Defense: 5000
■ [Call Cost] [Put two «Water» from your drop zone into its soul & Pay 1 gauge] ■ When a card is put into your opponent's gauge, if your opponent has three or more gauge, your opponent must drop gauge until they have two gauge. ■ At the start of each player attack phase, if your opponent has 1 or less gauge, you gain 2 life, draw a card, and for this turn, all 《Water》 on your field get power+10000, defense+10000 and [Double Attack]. ■ [Counter] [Act] You may drop a soul from this card. If you do, drop 1 of your opponent's gauge. [Penetrate] [Soulguard] [Counterattack]