Power: 5000 / Critical: 2 / Defense: 1000
■ [Call Cost] [Pay 1 life] ■ When this card enters the field, you may drop a hand card. If you do, put up to one monster with "Gojinmaru" in its card name from your deck into your hand, and shuffle your deck. ■ If this card is on your field, or in the soul of a «Ninja», all other «Ninja» on your field get power+3000, defense+3000, and critical+1.