Power: 6000 / Critical: 2 / Defense: 1000
■ At the end of the battle of this card, you may pay 1 gauge. If you do not, destroy this card. ■ "Iron Flocking" During your turn, if this card is in your drop zone and a «Duel Golem» monster on your field is destroyed, you may call this card from your drop zone. "Iron Flocking" only activates once per turn.